Borderlands 2 Evil Smasher Glitch After Patch
How do I do the infinite ammo glitch? He's a Borderlands 2 speed-runner who uses glitches. I was unable to perform this glitch as non-host on patch 1.8. Home Forums > Gaming > Gaming Series > Borderlands: Handsome Collection > Borderlands 2 > All The Info Hub - Borderlands 2 Resources, Glitches & Exploits.
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Glitch Used normally, Evil Smasher does not level up beyond Power level 1. However Evil Smasher can glitch to higher Power level. The glitch was patched following the April 2 update patches. Step-by-step Instructions to Power Up Further 1. Empty clip of Evil Smasher completely. As soon as Evil Smasher STARTS to reload, switch away to another weapon, say. Swap immediately back to Evil Smasher.
Repeat swapping away and back as many times as needed to gain Power level. • Power Up occurs at the BEGINNING of the reload motion. So wait about 0.5 to 1 second into Evil Smasher reload motion. THEN swap away. When swapping back to Evil Smasher there is no need to wait. • By swapping back and forth, it is forcing the Power Up effects to stack on top of each other. Multiplying the stacking effectively looks like Evil Smasher's characteristic explosion and Power Up sound cue become bigger and louder.
• Multiple stacking of Evil Smasher Power Up will change base Evil Smasher stats according to the following formulas: Where i = Power Level Clip Count Weapon Clip Size + (i * 17) Example: At Level 5 with base clip size 6, final clip = 6 + ( 5 * 17) = 91 Damage Weapon Base Damage + (i * ~70k) Example: At level 5 with base damage 5k, final damage = 5k + ( 5 * ~70k) = ~355k Fire Rate, Accuracy, Recoil Reduction and Bullet Speed Unclear but observable increase All stats above based on level 50 Evil Smasher against level 50 enemy. They can be further modified by skills, equipments or • Power Up effects of the Evil Smasher will now apply to the newly swapped weapon, and stacks ON TOP OF the weapon's other properties. ALL weapons in active slots now inherit ALL of the Evil Smasher's special property of Powering Up (e.g. Chance to Power Up after reload, with the same explosion and Power Up sound). Continuing the case of Infinity, after Power Up all other properties of Infinity remain (i.e. Never consuming ammo, bullet spread looks like infinity symbol). • The present level of Power level is roughly indicated by the loudness of Power Up sound and size of explosion.
The exact level is determined by the size of clip of that other weapon, in this case Infinity. If Infinity magically has 86 clip, then according to formula above, i.e.
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86 = 1 + ( 5 * 17), the Power level is at 5. At this level, for an Infinity with 10k base damage, Power Up damage will be 10k + 5 * ~70k = ~360k. • The Power level after glitching Evil Smasher this way is unpredictable, not a guaranteed increase. It may takes quite a few repeats to get to a high Power level. To 'lock in' a Power level, AFTER seeing explosion and hearing Power Up sound, simply let Evil Smasher complete the normal reload motion, OR swap Evil Smasher away to another weapon and NEVER switch back. • For the next clip and next clip only, Evil Smasher or any weapon is locked into this Power level. After the clip is finished, the Power level 're roll' and reset because of the reload motion.