Wii Game Wad Files
Contents • • • • • • • • • Installation • WiiDoom is available via the. Express rip cd ripper registration code. • If you are using the, just copy the WiiDoom directory from the archive (located in the apps directory) to the apps directory on the root of your SD card. If you are using another loader, you have to use the 'boot.dol' file. • Place IWAD files in /apps/wiidoom/data/ • To play PWADS you will need a full copy of Doom 1 or Doom 2. Place PWAD files in /apps/wiidoom/data/pwad/ • Launch the game using your loader. Playable WADS WAD files contain levels, sounds, textures, and sprite data necessary to play the game.
The following commercial wads are known to work: • and (shareware and full) • • • • In theory, many of the custom wads created by the Doom fan community may also work. PWAD Support PWADs can be loaded in the order you choose when launching the program. The start screen allows the player to choose one IWAD (required) and one PWAD. The name of the WAD in the PWAD folder cannot be longer than 4 characters. PWADs designed for 'advanced feature' source ports, like EDGE or ports in the ZDoom family are not likely to work on WiiDoom, since it is based on PrBoom. A good guideline to use it to make sure that the WADs specify whether they are designed for 'vanilla', 'limit-removing', or 'Boom/Boom based' source ports, as anything else has a good chance of not working. Other WADs that work: Difficult PWAD Ultimate Doom Episode 1 replacement Controls If the nunchuk is not working when WiiDoom first loads, then simply unplug it and plug it back in.
Wii Game Wad Files
Open Wad Files
+ Action Move around Turn left/right / Weapon select Fire Use/Open/Menu Select Run Automap Pan Automap Automap Follow / Automap Zoom In/Out • NOTE: Will post gc and classic controller controls later. Too busy now:( -- Media 0.4.5 Bugs • Keycards/skullkeys are not shown in the HUD. • Some walls/textures are not drawn. • Weapon display in TNT is broken Report Bugs at the. Please do not use the wiki discussion page to report bugs. Changelog 0.4.5 - 29-August-2010 • Full SDHC Support • Full USB Support • Classic Controller Support • Gamecube Controller Support • Changed /prboom/ to /apps/wiidoom/data/ • Various bugfixes and tweaks 0.4.2 - 13-May-2010 • Compiled against devkitpro r21 and latest SDL.